The Automatic approach will populate the template with rules for all KeyShot materials in the scene while the Manual approach requires you to pick the parts you want to set up rules for. Holder* this will apply the material in the destination to all the parts containing “Holder” when the material template is applied.Įach new template is added to the template list, which can be accessed with any scene opened in KeyShot. This can be activated by inserting asterisks (*) to the source name – e.g. The wildcard refers to the practice of applying a material to several parts using the source name. You can find the original material name in the properties of the selected part below the Scene Tree. the name they had when the part was imported from the CAD file. If your models have been colored consistently, the source material may be the way to go.Note that the Material Template applies to the original material names of the parts – ie. Material – This will make the naming of the parts less important and apply materials based on the source material.parts with Holder in the example to the left. Part – This method will apply materials based on the names of the parts, so it requires that the naming of the models are consistent – You can use wildcards to target parts that are named alike e.g.You also have to choose whether the template should apply materials based on part name or original material name. Manual – An empty template is created and you can add template rules manually.Only parts that have a KeyShot material will be recorded. Automatic – If a model is in KeyShot when you create a new template, the source and material names are automatically populated based on the material applications in the current scene.Two methods can be used in creating a material template, Automatic and Manual. Best Practices for Sharing and Embedding USDz and GLB FilesĬreate a new template by clicking on the add icon.Best Practices for 3MF Export for 3D Printing. ![]() License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version. ![]()
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